A digital collage of four video game logos: 'BFGTG', 'The Princesses Dragon', 'Knotty Knockout', and 'Eyes of the Forest.'

Teddy Delaney

Explore my game development specialties and see the work I’ve done to achieve excellence in each field.

Video game menu screen for Knuckle Knockout with options for Fight, Controls, Options, Credits, and Quit, surrounded by falling red knuckles.

UX Design

A screenshot of a 3D game development interface showing camera settings and a scene with trees.

Technical Design

Dashboard with various project management charts and progress bars, including a pie chart showing task statuses such as 'Complete', 'In Progress', and 'Done', along with labels and numbers depicting task counts.

Production

My Design Philosophy

As a UX Designer, Technical Designer, and Producer, I focus on responsive controls, clear and impactful feedback, and development processes that keep the player’s perspective at the center. As a Technical Designer, I value rapid iteration, prototyping mechanics, and creating tools that streamline production. As a Producer, I prioritize team cohesion, supporting morale, fostering healthy team dynamics, and maximizing performance. I’ve brought this philosophy to multiple shipped titles, two on itch.io, two on Steam, and two in the DigiPen Game Gallery, combining player research, prototyping, and cross-discipline collaboration to ensure mechanics are satisfying, systems are approachable, and games deliver the ideal player experience for each audience’s needs and wants.

More About Me

Connect With Me on LinkedIn

LinkedIn

Contact Me Via Email

A young man with light skin, light brown curly hair, a beard, and mustache, smiling and wearing a black T-shirt with a video game controller graphic on the front, standing against a beige wall.