The Princess’s Dragon

The Princess’s Dragon is a 2D top-down adventure dungeon crawler built in Unity using visual scripting. I led UX design and tutorial development, creating systems that teach through interaction and feedback rather than traditional instruction. I designed the onboarding flow, implemented contextual prompts, and placed environmental signifiers like chests and visual cues to guide players toward essentials such as health, mana, and weapon pickups. I also collaborated on combat UI and pacing, drawing inspiration from Pokémon’s turn-based structure to make encounters strategic and readable. My work focused on clarity, accessibility, and emotional engagement, ensuring every mechanic felt discoverable, rewarding, and connected to the player’s journey.

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The Princess's Dragon

UX Game Feel

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