Knuckle Knockout

Knuckle Knockout is a fast-paced 2D platform fighter built in a custom engine by a three-person coding team. I led UX design, focusing on responsive controls, impactful camera feedback, and dynamic visual cues to create a strong sense of game feel where every hit feels powerful. I also developed accessibility features like colorblind-safe palettes and OpenDyslexic font options to make the game both exciting and inclusive. Beyond UX, I contributed to production, user research, and level design, helping shape a fun, readable, and energetic multiplayer experience for all players.


Play Knuckle Knockout for free on Steam!

Knuckle Knockout

UX Accessibility

UX/UI

UX Game Feel

Previous
Previous

Eyes Of The Forest

Next
Next

The Princess's Dragon