Knuckle Knockout

Knuckle Knockout is a fast-paced 2D platformer fighting game built in a custom engine by a three-person coding team. Players use extendable boxing gloves to launch themselves across arenas, bounce off walls, and punch explosive items or power-ups to turn the tide of battle. I focused on creating a strong sense of game feel through responsive controls, impactful camera shakes, and dynamic visual feedback that make every hit feel powerful. Alongside accessibility features like colorblind-safe palettes and OpenDyslexic font options, I aimed to make the experience both exciting and inclusive. In addition to leading UX design, I also contributed to production, user research, and level design to help shape a fun, readable, and energetic multiplayer experience for all players.

Play Knuckle Knockout for free on Steam!

Knuckle Knockout

UX Accessibility

UX/UI

UX Game Feel

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