I led the UX design for Eyes of the Forest’s diegetic 3D menu system, shaping how players navigate and interpret information through spatial layout and camera movement. Collaborating with art and tech, I ensured each menu state, main, options, credits, and exit, conveyed clarity, hierarchy, and emotion while keeping transitions intuitive, cinematic, and connected to the world.
Process
• Established Design Direction: I Defined how the diegetic 3D menu system could reflect the game’s natural, cinematic tone and immerse players before gameplay even begins. Outlined how spatial composition and camera movement would replace flat UI with environmental storytelling rooted in the world’s atmosphere.
• Designed and Implemented Flow: I Collaborated with art and engineering to prototype spatial navigation and framing, ensuring each menu state; main, options, credits, and exit, conveyed clear hierarchy and emotion. Used camera composition to guide attention and maintain player presence within the world.
• Refined for Clarity and Immersion: I Playtested and adjusted transitions to balance storytelling with readability. Tuned camera pacing, angles, and depth cues to create smooth, cinematic movement that kept menus intuitive, cohesive, and connected to the world.